6: The Ark
Posted on October 7, 2007
Filed Under Halo 3, Halo Guide
Installation 00
Objective: Eliminate hostile antiair units
Follow your troops through the cave towards the high vantage points, and use your sniper rifle to take care of the Brutes in the lower clearing. Your squad mates will take care of the Grunts, leaving you responsible for the sniper shots. After you’ve killed them, proceed down into the clearing and through the small cave. It’s the same situation again at the entrance of the cave — stay back and sniper at the Brutes, while your squad handles the resistance. Pick up supplies such as Plasma Grenades from the bodies, as you’ll need them to fight the two Hunters.
Drop down to the clearing, position yourself to come up from behind the Hunters, and stick them with a Plasma Grenade from behind. Try to get the grenade close to their orange skin, since that will cause the most damage. Once you’ve killed off these baddies, drop your sniper rifle in favor of a Brute Shot, which you can find on a Brute. Follow your squad up the side of the cliff, proceed into the cave and into the metallic base structure.
Is this Marathon?: In the base, enter any door at your nine o’clock, and interact with the alien terminal to get a refresher course of a design narrative for an early Bungie game. |
Equip your Brute Shot and proceed through the door at the end of the hall. Walk up to where your squad mates and help them fight off the Brutes and Grunts. Also, Brutes will show up driving two Prowlers, so be ready for some vehicular combat. Once you’ve killed them off, pick a Prowler or a Mongoose, and grab the rocket launcher in the wreckage of the Pelican dropship. Don’t equip the rocket launcher yet, but hang onto it for later. Whichever vehicle you do not pick, your squad mates will mount and drive along beside you into the upcoming fight.

Whichever vehicle you choose, your squad mates will operate the vacant one.
Make the jump over the sand dunes, and engage the Brutes who fancy themselves as motorcycle jocks driving new Choppers. Grab a Chopper, not just because they look cool, but because they have the ability to fire while driving, something the mongoose lacks unless you have a marine in the back seat firing at your enemies.
Drive along the face of the cliff towards the large door to the Forerunner’s installation, where you’ll see Sentinels shooting at the Covenant forces. Now that this pathway is cleared, turn around and follow Sgt. Johnson’s Pelican to the next location. If you can, get your hands on a Prowler, fill it up with marines, and give one of the marines your rocket launcher. Situate the marine in the side gunner seat of the prowler — now you’re ready to take on the Covenant Wraiths and antiair units.

The Prowler is one of the best vehicles in the game, especially since you can stockpile it full of marines.
On the large clearing, your objective the antiair wraiths are on the far edge of the clearing, protected by Wraiths, Ghosts and Covenant. As long as you keep your team in one piece while driving around in your Prowler, you dispatch the enemy in no time at all. Just don’t drive off the sides of the cliffs. Now, sit back and watch Commander Keyes show you how to land a Frigate.
Forward Unto Dawn
Objective: Lead friendly armor through the wall
Walk to the back of the Frigate and pick a Scorpion Tank. As you proceed back to the Forerunner’s installation door, let the marines in the other Scorpion Tanks fight the enemy resistance. You’ll encounter some heavy fighting up ahead, especially from Wraiths and dropships, of which you can destroy in four hits from the Scorpion’s cannon.

Get your boys inside and through the forerunner installation.
Guilty Spark will open the door for you. It’s all on foot from here, so hop out of your tank, and flip the switch to extend the bridge, allowing the rest of your battalion into the structure. Follow Guilty Spark through the structure until you come out the backside. A scarab will walk right by and a marine will bring a Warthog right up to your feet. Hop in the back and take control of the Warthog turret, while the marine drives you to the next destination.
Objective: Locate the cartographer
You’ll be thrown into another battlezone. Ditch the Warthog and control a Scorpion Tank. Take out the Wraiths as soon as you can, and make your way towards the scarab conveniently waiting for you.

Shoot out the canon on top of the Scarab, to neutralize its effectiveness.
In your tank, aim for the legs. And as soon as it hits the ground, jump into the back and make your way to the shield barrier. Shoot it until it’s destroyed, then shoot at the matrix core until it starts flashing red. Now, flee from the explosion.

And boom goes the dynamite!
Hop in any available Warthog you can find, drive up the ramp, and enter the door.
Real Men Don’t Read Maps
Follow Guilty Spark and the Arbiter through the inner workings of the structure. There will be light resistance from Covenant forces, a cakewalk in comparison to the earlier parts of this level. You’ll come into a large open area with a control switch. Guilty Spark will tell you to hit the switch to activate the cartographer. Cue cut-scene.
Objective: Head downstairs for evac
Follow Guilty Spark and back into the installation. Dispatch any resistance you come across from the Grunts or Brutes. Once you take out a Brute with a Brute Shot, pick it up, and use it against the only “hard” battle in the level — an Elite Brute wielding a plasma turret. Use the Brute Shot from a safe distance to inflict a significant amount of damage on the Brute. Pick up the plasma turret off the Brute and proceed through the open door.

The plasma canon will make short work of the Brute Chieftain, and if he gets too close, toss a few Firebomb Grenades at him.
Navigate through the hallways until you spot a gathering of Brutes, complete with six Brutes in jet packs and one Brute Chieftain. Take out the Chieftain first, so you can pick up his Gravity Hammer from its body. Now use the Gravity Hammer to take out the remaining Brutes in jet packs.

Now with the Gravity Hammer in tow, thanks to taking out the Brute Chieftain, these flying Brutes stand no chance against you.
Wait for them to land and jump in close, landing a solid hit with the Gravity Hammer. Once they’re killed, hop into the back of the Pelican and the mission is over.
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Is this Marathon?: In the base, enter any door at your nine o’clock, and interact with the alien terminal to get a refresher course of a design narrative for an early Bungie game. 