7: The Covenant

Posted on October 7, 2007 
Filed Under Halo 3, Halo Guide

Trident

Objective: Deactivate first barrier tower

Woo hoo! You have the Spartan Laser! Find cover behind the rocks and peep out just enough to fire a solid shot at each of the turrets firing on your squad’s position. Use the remaining shots from the Spartan Laser to take out the Brutes on the other side of the stream. If you have any shots remaining, use them on the antiair Wraith, otherwise pick up a grenade, hop on the back of the Wraith, and throw the grenade into the driver’s seat.

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The Spartan Laser is fantastic in taking out heavy artillery such as a turret.

Follow your squad to the place where the Pelican dropped off a Warthog and Mongoose. Mount up and roll out through the cavern, and face off with two Ghosts and a turret. Once that’s done with, it’s time to be more selective on your vehicle choices. For instance, a Warthog with a full crew would be ideal at the end of the cavern, since you’ll face off with a Wraith. So, get your crew mounted on the back gun and get into the driver’s seat.

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Jump the little gap and follow the rocky wall around in a half circle, to ram into the turret.

This open lakebed area offers a fun stunt route against the enemies. Once you come down the hill, hug the right side of the pathway and follow it over a small jump. Stay on the pathway, keeping the rocky wall to your right. Follow this pathway around in a large loop, which should position you to ram into a plasma turret, sending you flying back down to the ground level to face off with the Wraith. Concentrate all of your firepower on it and the remaining enemies. Wasn’t that fun?

A Pelican will drop ammo for you. We loaded up on shotgun and Battle Rifle rounds before proceeding into the structure. Hop back into the driver’s seat on the Warthog, and plunge into the entryway at the base of the tower to take out the turret and Grunts. It’s all on foot from here.

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Infiltrate the base and take out the petty Grunts.

Go through the small doorway, navigate the tower’s passageways, and kill any Covenant resistance you come across. Be sure to pick up a Brute Shot along the way; you’ll need it later. Eventually, you’ll spot a large elevator platform, made active by hitting the control switch.

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Take the elevator platform up to the Brute’s room.

At the top of the elevator lift is large room full of Brutes and a Brute Chieftain. Equip your Brute Shot, pick up the Spike Grenades from the Covenant weapons cache on the side of the wall, and unload it on everyone in the room. Hit the control switch to power down the shield generator.

Objective: Deactivate final barrier tower

Sgt. Johnson failed to deactivate the tower. Guess who has to pick up the slack? That’s right: you! Go back outside where you’ve parked the Warthog, and drive it back out the way you came in, to the beach landing, and hop into the seat of Hornet.

If You Want it Done Right…

Fly the Hornet towards the air battle taking place ahead of your location. Your primary targets should be the antiair Wraiths on the ground, the Banshees, and the Covenant dropship — in the order. Once the targets are eliminated, take out the remaining resistance around the entrance to the final tower. Land the Hornet and proceed inside.

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Take out all of the antiair Wraiths so your forces can penetrate the structure.

The structure layout is identical to the tower earlier, except now you have to deal with Brutes, drones and Hunters, rather than the weaker Covenant forces. So yeah, it’s a pain in the butt. Kill everyone, then take the elevator up to the large control room.

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The Brute Chieftain will be equipped with a plasma turret, and not the standard issue Gravity Hammer.

Yes, you have to battle grunts. Again. This time, however, they can turn invisible, which obviously makes them a little harder to shoot. To spot their locations, find the apparitions in the air and open fire. Next, tackle the Grunt Chieftain with a detached plasma turret. Be cautious in your approach, though. Consider grabbing one of the Needler’s from the Covenant weapons cache on the wall, or a duel-wield Mauler’s off the bodies of the Grunts. It’s up to you; just kill this guy and hit that shield control switch. Cue cut-scene.

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The Maulers only work well at close range, so wait until the Flood lunge at you before opening fire.

Reacquainted with your friends the Flood, it’s time to high-tail out of here. Consider duel wielding a pair of Maulers right now, since they’re as powerful as shotguns, dealing significant damage. Once you exit, rendezvous with your ship dropship and pick up a Scorpion Tank and a Warthog. Time to breach the citadel.

Journey’s End

Objective: Breach the citadel

We decided to go with the Warthog in this section, placing the Scorpion Tank as our back up. Why the Warthog? Because of its plasma gun. Plus, it has great maneuverability through the narrow chasm up ahead, a great trait for avoiding fire from various Grunts. Also, once you exit the chasm and you spot the citadel, there are all sorts of stunt jumps along the mountainous pathway, which you can use to jump into turrets and enemies (incidentally, this makes awesome videos for you to upload).

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If you’re having trouble shooting at the turrets, consider ramming them with the Warthog.

Towards the end of the pathway, you’ll hear, from the communication speakers, that Hornets are inbound. This would be a good time to stop, hop out of the Warthog and into the pilot seat of one of the Hornets.

Two Scarabs Battle

Approaching the scarabs from the ground, like in the previous encounters, is simply superfluous work. The Hornets work out great against these walking behemoths. Here’s why.

The missiles on the Hornets are pretty damn powerful. With a couple of shots on the legs of the scarabs, they’ll slow down and drop to the ground. Once the scarab is wounded and has dropped to the ground, position yourself behind it and shoot out the armor plating guarding its power core.

550x278Take out the backside of the Scarab to reveal its core.

Knock out the core and you’ve just taken down a scarab in under a minute. Now, get the other one. Once they’ve both been taken out, land your Hornet and join the Arbiter at the base of the citadel and run inside.

Revelation

Objective: Stop Truth from firing the rings

Revelation is an all out race to stop Truth. Allow the Flood to run ahead of you and the Arbiter, letting them to deal with the heaviest of the fighting against various Brutes. Meanwhile, you should trek forward along the platform towards Truth’s location. Once you get there, sit back and watch the cut-scene.

Objective: Escape the Flood

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Jump into the blue tinted vent to escape.

Well that was a short lived truce, wasn’t it? Start kicking ass and backtrack to the entrance towards the lift. Drop through the blue colored vent shaft near the lift to end the mission.

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