Weapons

The weapons of Halo 3 are diverse. With two race’s arsenals to choose from, you really have a chance to pick up a weapon that suits your play style.


UNSC Weapons

Assault Rifle200x102 The Assault Rifle is back! And it’s sweet. The rifle packs a punch, even at a distance. This is one weapon we frequently kept.


Battle Rifle200x111 Best used from a distance. The zoom feature makes it a nice weapon for headshots.


Magnum
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The Magnum is a decent pistol. It packs a decent punch, and is great as an off-hand weapon. Also surprisingly accurate, making it far better for long range than the assault rifle in a pinch.


SMG200x118

The SMG shoots ridiculously fast, and can be dual-wielded. But it’s not very powerful and is extremely inaccurate. Use this weapon as a last resort.


Rocket Launcher200x85 The Rocket Launcher fires high explosive projectiles. It is fantastic against all types of enemies, but don’t shoot it when you’re close to the blast!


Shotgun
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In campaign mode, the Shotgun is great against the Flood. In multiplayer, it’s great against opponents in close quarters.


Sniper Rifle 200x66 With two levels of zoom, the sniper rifle is a sharpshooter’s dream weapon. It is very powerful and can kill any enemy in just a few shots; one shot if you get a headshot.


Spartan Laser200x105 The Spartan Laser is the only battery operated weapon of the UNSC. It takes a few seconds to fire, and has a downtime between shots, but kills in one shot if you land it on any personnel. Highly effective at destroying enemy vehicles.


Flamethrower200x120 This weapon spits a line of fire, burning anything it touches. It does have a decent range if you arc the flames, though it can overheat or burn you if you touch something on fire. Use this in close quarters only, or against the Flood.


Missile Pod200x115 A portable rocket firing turret, the missile pod can be used on top of the two weapons you normally carry and can also track vehicles


Turret200x104 This turret fires powerful bullets at a high-rate. When detached, it provides the player with a high-powered machine gun that doesn’t take up a weapon slot.


Covenant Weapons

Carbine 200x79 The Carbine is the middle ground between an assault rifle and a sniper rifle. It can zoom, shoot semiautomatically, and is fairly high-powered. If you don’t have the option of a sniper rifle, the Carbine is a decent backup.


Beam Rifle200x90

The Covenant Beam rifle is the enemy version of a sniper rifle. It has two levels of zoom, is extremely powerful, but prone to overheating.


Brute Shot200x79 The Brute Shot is a rapid fire grenade launcher with a bladed bottom for a big melee attack. Able to kill most foes quickly, but the downside is its tiny clip, so make sure you don’t miss.


Mauler
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The Mauler is the Brute pistol. Essentially a portable sawed-off shotgun, the Mauler is highly effective in pairs, especially against the Flood. Use only in close quarters when playing multiplayer.


Brute Spiker200x123

This Brute Spiker is arguably the most powerful gun the Brutes can wield. It fires rapidly, does heavy amounts of damage in short to medium range. When dual-wielded, the Spikers tears through armor and shields like tenuous paper.



Needler200x200 The Needler can’t be dual-wielded anymore, but that doesn’t mean it won’t blow the hell out of anyone who gets in its way. It fires rapidly, tracks enemies, and blows them up if they get enough needles in them. What’s not to like?


Energy Sword200x115 Probably the most popular weapon in the Halo franchise, the Energy Sword returns with all the power the fans expected. Capable of killing targets with a single blow, the Energy Sword should be a priority whenever possible, ideally in conjunction with a long ranged weapon.


Fuel Rod Cannon200x113 The Fuel Rod Cannon is the Covenant answer to the rocket launcher. It fires high explosives over a long range.


Gravity Hammer200x59 One of the new additions to the Halo arsenal, the Gravity Hammer does not disappoint. Highly effective against the enemy, the Gravity Hammer does splash damage and heavy damage to the target who gets hit. Did we mention it’s fun as hell to use?


Plasma Pistol200x200 The Plasma Pistol is back, still capable of shooting charged shots that obliterate enemy shields. However, unlike previous games, the Plasma Pistol constantly drains the battery while charged, discouraging players from holding charged shots for prolonged periods of time.


Plasma Rifle 200x200 This is the all purpose Covenant weapon. It has good range, damage, and can be dual-wielded. You can’t reload them, so just use them until the batteries are dead.


Plasma Cannon200x200 The Plasma Turret fires high-powered bolts of plasma. Like all detachable turrets, it cannot be reloaded. Highly effective against all enemies..